/*******************************************************************************
 * Copyright (c) 2010-2011 Robert Fraser                                       *
 *                                                                             *
 * Permission is hereby granted, free of charge, to any person obtaining a     *
 * copy of this software and associated documentation files (the "Software"),  *
 * to deal in the Software without restriction, including without limitation   *
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,    *
 * and/or sell copies of the Software, and to permit persons to whom the       *
 * Software is furnished to do so, subject to the following conditions:        *
 *                                                                             *
 *   - The above copyright notice and this permission notice shall be included *
 *     in all copies or substantial portions of the Software.                  *
 *                                                                             *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  *
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,    *
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER      *
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING     *
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER         *
 * DEALINGS IN THE SOFTWARE.                                                   *
 *******************************************************************************/

using System;
using System.Linq;

namespace zeal.core
{
    public sealed class TextureNodeInfo
    {
        private readonly Type _type;
        private readonly string _name;
        private readonly bool _hasTypeGroup;
        private readonly TextureInputPortInfo[] _inputs;
        private readonly TextureOutputPortInfo[] _outputs;
        private readonly TextureParameterInfo[] _parameters;

        public TextureNodeInfo(string name, 
            Type type, 
            TextureInputPortInfo[] inputs, 
            TextureOutputPortInfo[] outputs,
            TextureParameterInfo[] parameters)
        {
            _name = name;
            _inputs = inputs;
            _outputs = outputs;
            _parameters = parameters;
            _type = type;
            _hasTypeGroup = _inputs.Any(p => p.type.isVariable) || _outputs.Any(p => p.type.isVariable);
        }


        public string name { get { return _name; } }
        public Type type { get { return _type; } }
        public bool hasTypeGroup { get { return _hasTypeGroup; } }
        public TextureInputPortInfo[] inputs { get { return _inputs; } }
        public TextureOutputPortInfo[] outputs { get { return _outputs; } }
        public TextureParameterInfo[] parameters { get { return _parameters; } }
    }
}